Week2/ 7 projects in 7 days – Ceyda

Day 1 to Day 5

I was living in Ankara, Turkey. So that, after coming to New York, I had to find a new place to live in. During the 7/7 project period I was moving in to my new apartment. Boring plain white walls of the new apartment had created the urge of adding somethings to them. So I draw illustrations on the walls. Theme of the illustrations are about what I would like to change about this new place I am living in and what was on my mind on that day.

Day 6

Why do people treat their dogs as barbie dolls? This project is focusing on the perception of New Yorkers, and questioning the way how they treat their dogs as toys. As we all now Vogue magazine is the one of the highest luxury fashion magazine, New Yorkers pretend like there is a Dogue magazine for their dogs with the way they stylize, decorate  their dogs and even take them to dog gyms.  I created these magazine covers for an imaginary Dogue Magazine. For the cover girls, I photographed plush dogs instead of real ones because I don’t think that people see a great difference between plush dogs and real pets.

Day7

Designing Stickers for MFA DT students. Self-made font reflects the aspects of this mfa program. Filling the letters with the objects that D+T students are surrounded with in their environments. Coffee Cups, joy sticks, robots, programming elements, metro card, 5th ave street sign, smartphones are the visible elements integrated in to the font and giving it a complicated , dense look which in my point of view defines the aspects of the program.

Week 1/ Reading Response – Ceyda

The Web Means The End of Forgetting – Jeffrey Rosen

The author of the article Jeffrey Rosen, mainly discusses exhibitionism and indiscretion allowed by web and how people can be threatened by the dangers of disclosure. He exemplifies the photo finder application of Facebook that uses face recognition that soon will allow us to take an image of a stranger and to find all his/her information via web. The information which could be embarrassing for that stranger. Like the unfortunate case happened to Stacy Snyder who got fired because of a photo that showed her at a party drinking from a plastic cup. In my point of view, in order to avoid this kind of dangers people must be cautious about all the data that could affect them negatively, because somehow negative data just leaks in to web. Before uploading data, they should re-consider it, it’s not that essential to upload every single photo or data, why not to keep them for their own records?. Rosen also suggests the solution of reputation bankruptcy, a process which will mimic human forgetting, to erase all the data provided after an expiration date. Which I don’t think it is really necessary for a social networking site, because what i think that people should be able to control their act of exhibitionism, rather that trusting on a digital storage device programmed to delete data.

Natural Interfaces are not Natural – Donald Norman

The significant improvement of technology improved technological possibility of the natural user interfaces. and the author Donald Norman, discusses how  gestural interactivity could affect interactions. Wii console is exemplified as being way too much natural which causes damage for the tv screen. This was the first time that I read an article which argues the errors that Wii console had, and made logic. But on the other hand I still believe that natural user interfaces of wii is fun with all the not natural interaction that it causes. In my point of view kinect, xbox 360 which sense their surroundings are providing excellent interfaces by the use of gestural interactions which feel real.

Week 1/ Designing a social network – Ceyda Onal

Pixel.Me

Through the digital profiles in social networking sites or the search engines, people are collecting information about other people’s private lives. So when I began the assignment, I questioned what kind of data does people use to form their digital profiles. We use “image”, as profile pictures or to built photo albums in order to present or daily lives and we use “text” to tag our personalities. Thorough the data provided, we let our close friends to catch up with us. Unfortunately 100 friends out of 800 might be our close friends and other 700 would be only voyeurs of our profile, actually who are being inactive friends. However we are not interacting with all of them, we just let them to see everything about us. People can stalk you down to your last pixel. Having all these in mind. I came up with a social networking site called Pixel.Me.

Smallest elements of datas are pixels. Images and texts presented as pixels in a computer screen. So why not making a profile page pixelated in order to make it more private. The more you will communicate with a person, the more you will get rid of the annoying affect of pixels.

Aspects of Pixel.me

– Making profiles invisible by pixelating, against the inactive friends.

– In order to make a profile page visible, one should contact the other by opening a conversation window and have a chat for at least five minutes. So that people will be aware of who are strolling around in their profile pages.

– Some people only look at the photo albums and doesn’t communicate with the owner of the profile. In this case, in order to be able to see the data they’ll be communicating the owner.- Any of the contact whose becoming an in-active friend again, won’t be available to see the profile page, so that he/she will be stimulated to communicate with the profile owner, in order to see get rid of the pixelated page.

– Only the people communicates you will be able to see you profile.

After the critique:

I find more appropriate; Pixel.Me as an application that people could plug in to a social networking site, rather then making a social networking site as it own. As a result  people who have privacy concerns can conceal their lives by using this application, against their friends who are being inactive.

Above,is the final look of the profile page which activated and visible after being communicating with the owner of the profile.


Collaborative Ideation Workshops

Hello Interface Faculty–

This fall semester, on two Fridays on October 7th in Rm 407 (66 W12), and November 11th in Kellen Audtorium (66 Fifth) from 12 to 6PM, Margaret Fiore and I will be conducting the Collaborative Ideation Workshops again.

The first workshop on October 7th in Room 407 at 66 West 12th Street, will give students a general introduction to research questions and collaborative thinking. We’ll do a general and quick overview of research methods (Refworks, electronic databases, etc) but mostly focus on brainstorming research questions for their final project Interface paper. We’ll look at ways to collect ideas and the importance of writing short pieces that become a larger paper.

Please let your students know that these workshops are part of the thesis research and writing preparation although we cannot cover everything in two short workshops in the two first semesters of the MFA DT. The workshops will also prepare students for the writing components in Interface and Major Studio.

These workshops became very important last year to many students who did not feel ready to do Master level research. Most students (after being surveyed) thought that the ideation parts of the workshops (sharing and talking about ideas) were most helpful in their own work.

All students should attend the workshops. We will take attendance so if you would like to count this as a class session, please feel free to do so. We would like to split the student body into two large sessions that will run from 12 to 6PM as suggested below. If students want to swap sessions to accommodate their other classes, they are free to do so. We will also send out a notification to the entire class of 2013 by end of next week so that you have time to introduce them with your students beforehand.

For both October 7, and November 11th sessions

12 TO 3PM SESSIONS Interface Studios taught by:
Katherine Moriwakki
Jonah Brucker-Cohen
Katherine Lee and Brian J House

3 to 6PM SESSIONS:
Lucille Tenazas
Zhang-Ga Brinkman, Sven Travis
David Carroll
Ted Byfield

Best,

Anezka Sebek
Associate Professor of Media Design
The School for Art, Media, and Technology
Parsons The New School for Design
2 West 13th Street, 10th floor
New York, NY 10011
http://www.newschool.edu/parsons/

Week 4.0 reading response

The Social Life of Urban Spaces – William Whyte

Whyte is a master observer of spaces. He had very specific, in-depth observations, but I wonder if some of his observations are dated since more and more people tend to stick to their gadgets rather than choosing to partake in enjoying the open spaces that surround them. It should be noted that this book was written in 1980, and a lot has changed socially since then.

However, some observations still seem true today. For instance, Whyte noted that other people attract other people. I’ve definitely noticed this when it comes to restaurants or food trucks. If you see a restaurant of a food truck with people flooding out of their doors, people have a natural tendency to look inside the restaurant, or peek at the menu, to see why there are so many people there. It piques the passerby’s curiosity.

As Whyte cited his observations, it made me wonder what spaces my coworkers and I used to gravitate towards. I think as a group, we would gravitate towards spaces with people not necessarily because people were there, but because the presence of people indicated that it was okay for us to sit there; that we weren’t trespassing. Whereas in empty places we weren’t sure if it was okay for us to sit there. Another important factor was convenience. We looked for places to sit near wherever we bought our lunches.The open spaces usually had more people if there were a lot of restaurants nearby. You don’t want to buy lunch and walk 10 blocks to another location to enjoy your lunch.

Whyte’s observation about benches not being good places to sit also rang true. A bench can usually seat up to 4 or 5 people. If there is a single person, or a couple sharing a bench, usually strangers will not go and occupy the remaining seats on the bench. In turn, a lot of space is wasted with benches.

But Chapter 11: Triangulation is probably the most important chapter in regards to our public spaces project. Whyte says to make places friendlier. That’s probably a good idea. In San Francisco, there was a guy called The World Famous Bushman. He would hide behind his bush and scare innocent pedestrians as they were walking by. He would always get me to the point where I’d be afraid and paranoid about walking around Fisherman’s Wharf, which is where he would usually attack. So I think for this project, perhaps it’s a good idea not to scare people away.

Cultural Probes – Bill Gaver, Tony Dunne, &  Elena Pacenti

“Cultural Probes” was another article about very in-depth and thorough research and observation, except the methodology of research was very innovative and personal. I suppose it would be considered more “active” research. It seems as if it would be a successful way to gather information. While reading “The Social Life of Urban Spaces,” I did think to myself, why doesn’t Whyte just ask these people why they chose that specific space over other spaces. Researching in the way described in “Cultural Probes” does allow one to capture a more intimate side of an individual. It would be interesting for our public spaces project to involve ourselves in both this sort of “active” research and more “passive” observation, as described in Whyte’s book.

Experience Prototyping – Marion Buchenau and Jane Fulton Suri

What I hear, I forget. What I see, I remember. What I do, I understand. – Lao Tse

That quote from the essay rang completely true, in my own personal experience. “Experience Prototyping” explored another form of “active” research based on a user experiencing a product or design, rather than just seeing something beautiful. The designers put themselves in situations in which their clients may face, and tried to design based on those experiences, versus passive observation. I find the idea of experience prototyping to be common sense, however, designers need to figure out what sort of experiences are necessary to shape their designs. That, I believe, is the most challenging aspect of experience design.

Cardboard Computers – Pelle Ehn and Morton Kyng

This article explained the difference between mock-ups and prototypes. Basically, mock-ups are a less-finished, more rudimentary version of a prototype, made from cheaper materials. Because of their simplicity, mock-ups are helpful to designers. Users do not confuse mock-ups with the actual product, so users do not nitpick the product design. Instead, they focus on the usability and functionality of the product, which is the information the designers need to gather.